We are slowly but surely chipping away on our character animations. Here is a rough preview of our light attack animation. You will be able to attack with a single hit, a combo or a heavy attack later on. What do you think?
Take a look at our controller key bindings! It’s based on Dark Souls’ control scheme mixed with twin stick aim because we love fluent and intuitive control experiences.
You can walk and aim at the same time, you’re able to perform a light and a heavy strike, you can sprint (watch you stamina!) and of course do some parrying. If your sword is sheathed, your character will draw it with a strike input first. You will also be able to perform a thrust attack while running and do some strike combos.
There are a lot more dependencies to come, but all in due time 😉
Last weeks Screenshot of our animation controller in Unity got quite some attention. A lot of people mentioned, that we should look into blend trees to improve the controller. So our programmer Tony reworked the controller this week from the ground up. Looks so clean and organized now and it will be way easier to use in the the future 🙂
Our programmer and technical artist Tony summoned some mystic shader magic and now we have softly swaying grass, trees that move in the wind and little butterflies roaming around. We are really happy with how it turned out and think, it really helps make the world feel more alive. What do you think?