A large structure lies ahead. As you draw nearer you see an old stone wall across the clearing. In its center an iron gate, skewed, rusty. And besides the gate two towers, one nearly destroyed, the other still standing. Was this what this battle was about? To invade the now forgotten realm beyond the gate?
Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance and present our team in the most appropriate way: An old school character sheet 😉
The first one is our artist Turbo Torbo, master of the pixels at day and game design contributor at night.
Stay tuned for the rest of the team in the coming weeks!
Last weeks Screenshot of our animation controller in Unity got quite some attention. A lot of people mentioned, that we should look into blend trees to improve the controller. So our programmer Tony reworked the controller this week from the ground up. Looks so clean and organized now and it will be way easier to use in the the future 🙂
For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a lonely old, broken farmer, tending to his crops and waiting for the fall.
It is the second stop the player reaches in our gameplay demo. We tried to create a solitary and melancholic atmosphere here, do you think we managed? What detail do you like, what gives you the feels?