Meet the Team: Turbo Torbo

Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance and present our team in the most appropriate way: An old school character sheet 😉

The first one is our artist Turbo Torbo, master of the pixels at day and game design contributor at night.

Stay tuned for the rest of the team in the coming weeks!

#ScreenshotSaturday: Key Bindings

Take a look at our controller key bindings! It’s based on Dark Souls’ control scheme mixed with twin stick aim because we love fluent and intuitive control experiences.

You can walk and aim at the same time, you’re able to perform a light and a heavy strike, you can sprint (watch you stamina!) and of course do some parrying. If your sword is sheathed, your character will draw it with a strike input first. You will also be able to perform a thrust attack while running and do some strike combos.

There are a lot more dependencies to come, but all in due time 😉