Rubikons recipe

Main ingredients

  • Start at Zelda – A Link to the Past
  • Expand the world massively
  • Add hundreds of NPC’s (humans and animals) for a living world
  • Add to factions with thousands of soldiers
  • Spice it up with some kind of GoT like story (before season 6!)
  • Let them wage war with dynamic warfare
  • Insert a mysterious relict
  • Add some fantasy elements à la Princess Mononoke
  • Decelerate everything slightly like Journey
  • Season it with a bit Dark Souls melancholy
  • Add the player and choose your destiny
  • Let the war begin!

Hello World. Hello Rubikon.

Welcome to the dev blog for our project called ‘Rubikon’. The team consists of three permanent members: two programmers and an artist. Additionally three people are supporting us with the game design and soundtrack.

This project started in late 2016, when my fellow student Till and I (Tony) wanted to create a dynamic Zelda-like game with more lore and depth. So we startet to develop the basics until life caught up with us and we had to take a pretty long break. But the ideas aged, like a good wine, started to make sense and we always wanted to finish this project.

Since this year we restarted our efforts and got support from Tills colleague Torben, who instantly fell in love with our idea and startet to visualize them.

Our focus lies on a demo video, which we are creating for the upcomming kickstarter campaign. This demo will be played by us at the current state of development and without mock-ups.

Stay tuned for first screenshots and details about our world.

anating triolic waves. The cerebellum, the cerebral cortex, the brain stem, the entire nervous system has been depleted of electrochemical energy. Any device like that would produce high levels of triolic waves. These walls have undergone some kind of selective molecular polarization. I haven’t determined if our phaser energy can generate a stable field. We could alter the photons with phase discriminators.